Esports: a new reality for sport or a temporary permit?

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With so much uncertainty surrounding the sport, can esports fill the void?

The COVID-19 global crisis changed the world of sports forever. Sporting events were canceled or rescheduled, and teams and fans were left without a way to enjoy their favorite sports. In such a situation, esports became one of the most popular ways to fill the void left by inactive sports. But should we consider esports as a new reality for sports, or is it just a temporary phenomenon?

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Esports are competitive activities in computer games that attract a huge number of fans and professional players. Gaming tournaments attract millions of spectators from different parts of the world and can offer a level of tension and emotion comparable to traditional sports. Moreover, esports is entirely based on technology and online communities, making it resistant to many of the problems associated with physical limitations during a pandemic.

However, many sports fans and experts are more skeptical about esports. They argue that electronic games cannot replace the feeling of real sports - its physical exertion, team spirit and emotion. In addition, esports is not traditional and may not find as much support among fans, which is an important aspect of any sport.

Despite the controversy, esports continues to gain popularity and attract the attention of major sponsors and organizers. The number of players and spectators grows year after year, and esports tournaments are becoming increasingly important events in the world of sport. Perhaps esports can still become a new reality for sport, opening up new horizons and creating completely new opportunities for sports teams and fans.

Esports: challenge or opportunity?

Esports, or professional gamification, is one of the fastest growing and most dynamic industries in the world of modern sport. At the same time, it has become a challenge for traditional sports and has opened up new opportunities for development and innovation.

The main challenge facing traditional sports is attracting a young audience. Today’s teenagers and young adults spend more and more time indoors playing computer games and watching esports broadcasts. Thus, traditional sports must look for ways to engage this audience, and esports may be one possible alternative.

At the same time, esports offers new opportunities for development and innovation in sport. Esports not only provides an opportunity for viewers to watch elite players in virtual reality, but it is also a major field for the development of new technologies. Thanks to esports, new innovative training systems, virtual simulators and even robotic athletes are being developed.

An important aspect of esports is its accessibility. Traditional sports require fitness and daily training, which can be overwhelming for some people. In the case of esports, the necessary equipment is available to almost anyone, and the opportunity to train and compete can allow even the physically weak to experience the joy of winning and achieving success.

However, esports also presents a challenge to the sporting community and society as a whole. The development of the esports industry is accompanied by discussions and debates about its recognition as a real sport, the need for adequate rules and regulations, as well as problems related to the mental health and physical well-being of professional esports players.

Today, esports can be characterized as a challenge and an opportunity at the same time. It is a sport that generates interest and excitement among young people, opens up new opportunities for development and innovation in sport, but also requires public acceptance, regulation and participation from the sporting community.

Temporary authorization for sport?

When the whole world was hit by the COVID-19 pandemic, sport was one of the industries that was badly affected. Many sporting events were canceled or postponed and athletes were forced to self-isolate. In this situation, esport became a temporary license for sport, offering an alternative way to continue to play and compete.

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In essence, esports represents video game competition. It offers similar elements associated with sports such as teamwork, strategy, skills, problem solving and competitive spirit. It also allows athletes to make a name for themselves, achieve success and win prizes.

One of the benefits of esports is its accessibility. Unlike traditional sports, esports does not require physical fitness or high physical fitness to participate. It is enough to have a computer or game console, internet access and video game skills. This opens up opportunities for people of all ages, genders and fitness levels to participate in the sport.

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In addition, esports is not limited by geography. Athletes can compete against players from different countries and continents without having to travel. This allows for the creation of international teams and international competitions that bring together players from all over the world.

However, despite all the advantages, esports is still a temporary permit for sport. It cannot completely replace physical activity and traditional sports. Physical activity has many positive health effects, including strengthening the immune system, improving fitness and maintaining mental well-being.

In addition, sport is a social activity that brings people together and creates bonds. Being personally present at sporting events, being a fan and being able to meet other sports fans is enriching and allows for unique experiences.

The temporary license for sport that esports currently is, denotes a new reality in which sport survives the challenging conditions of a pandemic. However, when the pandemic is over and sport returns to normal, esports will likely take its place as a complementary alternative and allow it to continue to grow alongside traditional sports.

FAQ:

What is esports?

Esports (electronic sports) are competitive sports played in the format of computer games.

How can esports contribute to sports?

Esports can attract new audiences to a sport and increase its popularity, as well as develop skills such as reaction, strategic thinking and teamwork.

In which countries is esport already recognized as an official sport?

Esports is officially recognized as a sport in countries such as Sweden, UK, Russia, South Korea and many others.

What problems can arise with the development of esports?

One of the problems can be the lack of strict regulation and control in the esports industry, which can lead to all kinds of fraud and scandalous situations.

What are the prospects for the development of esports?

The development of technology, the development of online platforms and the increase of international tournaments can significantly contribute to the further development of esports.

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